Showing posts with label Blog. Show all posts
Showing posts with label Blog. Show all posts

Monday, October 21, 2013

15: Making The Game More Fun

So there hasn't been an update for 3 weeks and that is not at all because there has been nothing to talk about.  Rather the opposite.  The last several playtests of Space Frontier have revealed that our theme isn't as strong as it could be, and the game needs more player interaction.  The game is just not as fun as it could be right now and John and I have been very hard at work to spice things up a bit.  This has unfortunately delayed our launch schedule, but hopefully not by more than a week or 2.

Tuesday, October 1, 2013

14: October - State Of The Prototype

So it's been about a month since I started this little blog and this is a halfway point.  The plan is to have our Kickstarter up and running on November 3rd, about a month away.  I haven't shown a tremendous amount of what the game is or actually looks like on this blog yet, always hoping to have a better version soon.  In the last month the prototype has seen a lot of play-testing, tweaking, and upgrades.  This post will be the first of what I hope to be monthly such updates that details the changes and improvements that Space Frontier has seen since the previous month.

Without further introduction, have all the pictures.



























Sunday, September 29, 2013

12: A Day Late And A Dollar Short

So if you read the last post you'll notice that our goal was to have a post over at BoardGameGeek by Friday September 27.  And then we didn't.  While we were a day behind on that, John and I did get a chance to meet with Chris Prichard today and talk about several things, including but not limited to card templates for command missions as well as box cover specifics.  Afterwards John and I worked for about 5 hours tightening up the rulebook and preparing our BoardGameGeek post.  We may have been a day past schedule, but we got it done and up.

Here it is! Space Frontier over at BGG!

Tuesday, September 24, 2013

11: Kickstarter Timetable: Fighting Against Doubt

So I've talked a lot in previous posts about Space Frontier's Kickstarter Campaign and how it's going to happen "soon."  I don't think I've stressed though, just how soon.  I touched on it briefly in post post #7, but I wanted to emphasize just how tight the upcoming schedule is for John and I.  A few days ago, we sat down and hammered out a timetable of what we had to get done and by when, and I think it shocked both of us just how fast time has been moving and how little of it we have left.  Here's the resulting calendar.


9/23/2013Meet with Chris Pritchard and finalize art requests
9/27/2013Start post on BoardGameGeek.com Keep it contiuously updated and involved
Playtest Playtest Playtest and tweak game/rules
10/1/2013Contact 3D Artist about asteroids and 3D ships
10/6/2013Update Blog and Facebook Page to look betterer
10/13/2013Get asteroids from 3D artist. Inquire about 3D ships
10/14/2013Have prototype game finished. Begin uploading templates to Gamecrafter
10/19/2013Order Prototypes from GameCrafter
10/27/2013Kickstarter page approved for Launch
10/27/2013Kickstarter Video finished and ready to go
10/28/2013Contact Richard Bliss Game Whisperer about Campaign
11/3/2013Launch Kickstarter Campaign
11/4/2013Launch Banner adds on various game sites
11/10/2013Have 3D Ship models from 3D artist. At least 2. Hopefully 4+.

Sunday, September 22, 2013

10: Opportunities On The Horizen

So in the last few days several very interesting things have happened and I thought "why not blog about it?" Alright; here we go!


Thursday, September 19, 2013

09: Taking The New Combat System For A Spin

So on last Tuesday night, John, myself, and a mutual friend of ours got a chance to sit down and play Space Frontier together.  This would be the first time that the new combat system was tested with all the custom dice that I'd painstakingly created.  Overall the game was fun and our friend, who had never played it before, enjoyed it.  The play-through tested a lot of rules besides the combat system that hadn't been employed together in a single game, and the amount of useful input was staggering.  Here's some thoughts on the game and how it plays so far.


Wednesday, September 18, 2013

08: Inventing a Space Theme

So... Space.  It's been done before.  Lots of times.  Probably the biggest names in terms of Sci-Fi space are Star Wars and Star Trek, but there are Thousands of different fictional realities that have a space setting in modern media.  Just like most any other setting, all the most basic story plots have just been done before, so making yourself stand out among the multitudes as far as board games goes can be difficult.  Just about every mechanic has been done before.  Just about every theme has been done before too.  So how is Space Frontier unique?  Well like many before us, John and I have taken elements from things we liked and tried to discard what we didn't.  Plus, some little spins of our own.

Tuesday, September 17, 2013

07: Managing A Schedule With No Time

So last blog post I put forth my worries about finances, but perhaps even more pressing is the scheduling of time.  Because there's not enough of it.  But of course there wasn't enough money either, so they share that similarity.  Let me cover just a few ways my time is being split in all directions right now.


Monday, September 16, 2013

06: Managing a Budget With No Money

John and I knew from the beginning that the biggest hurdle to developing our own board game was going to be money.  John is a poor college student and I have been struggling to find work in this economy until only just recently.  Scrounging up what little money I could, I put forth about $250 and John generously matched that.  This represented my entertainment budget for about 3 months and I had to make many sacrifices, but with the greater goal of a completed Space Frontier, it was one I was willing to make.  Now, approximately 6 months later, that money has long since run out and we've once again scrounged together as much as we can in order to launch our Kickstarter.  And as it turns out, launching a Kickstarter is expensive.

Monday, September 9, 2013

01: Humble Beginnings in Space Exploration

About 6 months ago I was in a phone conversation with a friend of mine named John.  John loves board games and had recently gotten me to try out several types of games I'd never played before and I really enjoyed them.  It was no surprise then when our phone call topic turned towards board games and John suggested that we design and make our own.  I was a bit taken aback by this.  "Can you even do that?" I asked him, to which he responded that he really had no idea.  So we did some research.