Showing posts with label Prototype. Show all posts
Showing posts with label Prototype. Show all posts

Sunday, November 3, 2013

16: November - State of the Prototype


Those of you who have been reading this blog for a long time or perhaps those who have been looking through the archives will notice that the date of this post is November 3rd.  Originally, that was going to be the launch date for our Kickstarter Campaign but for many reasons it is not to be so.  The largest of which was, Space Frontier was just not quite ready.  Other reasons include the vacation of Undeadviking which would have brought him into conflict with out launch date and unable to have a review ready.  I also discovered a cheaper but more labor/time intense printing method that saves John and I a lot of money, but isn't nearly as convenient.  We've chosen to go with that because we are so desperately low on funds.

I wasn't nearly as prolific with updates in October as I was in September, but that was not because of lack of update material, rather the opposite.  There has been SO much to do this last month that I've had little time to spend on the blog.  I'm going to try to rectify that for November, but in the mean time, the prototype has continued to advance as the last pieces of art from Chris Pritchard pour into my inbox.  While there is no new printed map or cards yet, they are in the process of being finalized, and there are also fantastic pieces from the mundane ore and asteroid to header images that are just plain beautiful.  See the images below the break.

Monday, October 21, 2013

15: Making The Game More Fun

So there hasn't been an update for 3 weeks and that is not at all because there has been nothing to talk about.  Rather the opposite.  The last several playtests of Space Frontier have revealed that our theme isn't as strong as it could be, and the game needs more player interaction.  The game is just not as fun as it could be right now and John and I have been very hard at work to spice things up a bit.  This has unfortunately delayed our launch schedule, but hopefully not by more than a week or 2.

Tuesday, October 1, 2013

14: October - State Of The Prototype

So it's been about a month since I started this little blog and this is a halfway point.  The plan is to have our Kickstarter up and running on November 3rd, about a month away.  I haven't shown a tremendous amount of what the game is or actually looks like on this blog yet, always hoping to have a better version soon.  In the last month the prototype has seen a lot of play-testing, tweaking, and upgrades.  This post will be the first of what I hope to be monthly such updates that details the changes and improvements that Space Frontier has seen since the previous month.

Without further introduction, have all the pictures.