Monday, October 21, 2013

15: Making The Game More Fun

So there hasn't been an update for 3 weeks and that is not at all because there has been nothing to talk about.  Rather the opposite.  The last several playtests of Space Frontier have revealed that our theme isn't as strong as it could be, and the game needs more player interaction.  The game is just not as fun as it could be right now and John and I have been very hard at work to spice things up a bit.  This has unfortunately delayed our launch schedule, but hopefully not by more than a week or 2.

Tuesday, October 1, 2013

14: October - State Of The Prototype

So it's been about a month since I started this little blog and this is a halfway point.  The plan is to have our Kickstarter up and running on November 3rd, about a month away.  I haven't shown a tremendous amount of what the game is or actually looks like on this blog yet, always hoping to have a better version soon.  In the last month the prototype has seen a lot of play-testing, tweaking, and upgrades.  This post will be the first of what I hope to be monthly such updates that details the changes and improvements that Space Frontier has seen since the previous month.

Without further introduction, have all the pictures.